Course curriculum

  • 1

    Welcome

    • Welcome!

  • 2

    1: Introduction to 3DS Max and Modelling

    • Introduction to 3DS Max

    • Glossary and Concepts

    • Knowledge Check

  • 3

    2: Hard Surface Modelling

    • Hard Surface Modelling

    • Glossary and Concepts

    • Knowledge Check

    • Your Model

  • 4

    3: Texturing

    • Texturing Our Model

    • Glossary and Concepts

    • Your Model

  • 5

    4: Animation and Principles of Animation

    • Animating our Model

    • Glossary and Concepts

    • Your Model

  • 6

    5: Exporting and Unity Integration

    • From 3DS to FBX to Unity

    • Glossary and Concepts

    • Your Model

  • 7

    6: Organic and Soft Surface Modelling Part 1

    • Beginning our Character

    • Glossary and Concepts

  • 8

    7: Organic and Soft Surface Modelling Part 2

    • Continuing our Character

  • 9

    8: Organic and Soft Surface Modelling Part 3

    • Finishing our Character's Model

    • Your Model

  • 10

    9: Rigging and Skinning

    • Prepping for Animation

    • Glossary and Concepts

    • Your Model

  • 11

    10: UVW and Texturing

    • Unwrapping the Skin

    • Glossary and Concepts

    • Your Model

  • 12

    11: Complex Animation Part 1

    • Making it Move

    • Glossary and Concepts

  • 13

    12: Complex Animation Part 2

    • Finishing the Animations

    • Your Model

  • 14

    13: Unity and Animation States

    • Exporting to Unity