Course curriculum
-
1
Welcome
-
Welcome!
-
-
2
1: Introduction to 3DS Max and Modelling
-
Introduction to 3DS Max
-
Glossary and Concepts
-
Knowledge Check
-
-
3
2: Hard Surface Modelling
-
Hard Surface Modelling
-
Glossary and Concepts
-
Knowledge Check
-
Your Model
-
-
4
3: Texturing
-
Texturing Our Model
-
Glossary and Concepts
-
Your Model
-
-
5
4: Animation and Principles of Animation
-
Animating our Model
-
Glossary and Concepts
-
Your Model
-
-
6
5: Exporting and Unity Integration
-
From 3DS to FBX to Unity
-
Glossary and Concepts
-
Your Model
-
-
7
6: Organic and Soft Surface Modelling Part 1
-
Beginning our Character
-
Glossary and Concepts
-
-
8
7: Organic and Soft Surface Modelling Part 2
-
Continuing our Character
-
-
9
8: Organic and Soft Surface Modelling Part 3
-
Finishing our Character's Model
-
Your Model
-
-
10
9: Rigging and Skinning
-
Prepping for Animation
-
Glossary and Concepts
-
Your Model
-
-
11
10: UVW and Texturing
-
Unwrapping the Skin
-
Glossary and Concepts
-
Your Model
-
-
12
11: Complex Animation Part 1
-
Making it Move
-
Glossary and Concepts
-
-
13
12: Complex Animation Part 2
-
Finishing the Animations
-
Your Model
-
-
14
13: Unity and Animation States
-
Exporting to Unity
-